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Body SPIN

SPIN is an interface which envelops the entire body between the real and the virtual world

THE INTERFACE SPHERICAL PROJECTION INTERFACE
Over the last few years Time's Up has assembled a variety of innovative devices, designed to help bridge the gap between virtual and physical environments. We are aiming for a close correlation between virtual and physical worlds. Even though we like the dinky glasses and the spacy helmets, we also find them a hindrance for our purposes. We want a most natural way to take our physical body into this world and use as many of its capabilities as possible. Thus SPIN, the Spherical Projection Interface.

SPIN is a three meter in diameter translucent sphere of rear-projected material, which is supported on bearings allowing it to roll in all directions. The walking movements of the person inside the sphere are registered by a trackball mounted below it and feed into a computer system. Information relating to the user's position data serves as parameters for navigation in a three-dimensional computer-generated world. This 3D world is projected onto the surface of the translucent sphere with 4-5 projectors.

The resultant immersion of the whole body in a virtual space enables a panorama view such as has never been seen before, while the user achieves an unconstrained freedom of movement in every direction by walking.

THE APPLICATION - BODYSPIN
BodySPIN is an interactive installation based on the SPIN Spherical Projection Interface. BodySPIN aims at researching behavioural patterns in a simulated environment that incorporates the user´s body rather than trying to overcome it. The research focus lies not only in the consequences of a VR-System onto the user´s body, but moreover in the influence of physical presence on the creation of such a system and its feedback upon the body (loop).

The user is equipped with a small body pack to allow real-time measurement of the necessary body functions. A system for muscle activity measurements, a breast belt to allow scanning of breathing frequency and a clocking device for pulse rate are all fed back into Virtual Environments projected upon the Spherical Projection Interface (SPIN).

Appearances: 
BodySPIN - Presentation
Appearances: 
BodySPIN 03-2002
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BodySPIN 04-2002
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BodySPIN 05-2001
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BodySPIN 05-2006
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BodySPIN 07-2006
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BodySPIN 09-2000
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BodySPIN 10-2006
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Bon Voyage BodySPIN
Appearances: 
Time Maze - Pulse Race
Related Publications: 
Body SPIN - Poster
Related Publications: 
Body SPIN Video 01
Related Publications: 
BodySPIN - Newsletter
Related Publications: 
BodySpin Video 02
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Additional Material: