Skip to Content

Hyperfitness Studio

The Hyperfitness Studio brings you competition on a finer level

The Hyperfitness Studio was the first large-scale joint production Time's Up did. Work started in late 1996 on the development of an interactive installation dealing with a sustainably active integration of the audience.
In view of later projects, this emphasis has obviously remained a primary characteristic of our productions. Human capabilities of perception, bodily control and learned biomechanical abilities were already the focal point of our interest in this production, as in all subsequent productions.

In the Hyperfitness Studio we chose devices as interfaces that are widespread and well known in everyday use. The bicycle was adapted in different variations to serve as an input device for virtual worlds. The effect of riding a bicycle that is familiar from everyday life was inverted. Pedaling suddenly had an unexpected effect, such as controlling sound in the space, navigating through a computer game, triggering various video sequences or even unconsciously ordering a can of beer.

Partners: 
Matt Heckert, Bert Zettelmayr, David Moises, Andreas Strauss, Christian Staudinger, Martin Greunz, ARS Electronica Center Linz, Spiel.Art München, Maison des Arts Creteil, Marstall München
References: 
Get Going Cycles
References: 
Grandstand
References: 
Mountain Climber
References: 
Psyclodrome
References: 
Sportsbar
Appearances: 
A Day at the Races 01
Appearances: 
A Day at the Races 02
Appearances: 
Get Goings 04-99
Appearances: 
Hyperfitness 03-2000
Appearances: 
Hyperfitness 03-99
Appearances: 
Hyperfitness 05-00
Appearances: 
Hyperfitness 09-1997
Appearances: 
Hyperfitness 09-98
Appearances: 
Hyperfitness 10 -1997
Appearances: 
Hyperfitness 11-98
Appearances: 
Hyperfitness 12-04
Appearances: 
Time's Up Sportsbar
Related Publications: 
Hypercompetitve - CD
Related Publications: 
Hyperfitness - Seasonal Report
Related Publications: 
Hyperfitness Studio Video